Subject name: Human Computer Interaction |
Author : Topic content : |
Human-Computer Interaction (HCI) is devoted to designing, implementing, and evaluating interactive computer-based services and applications. Examples of HCI products include intelligent computer tutors and educational games, online communities, smartphone apps, and interactive robots. Constructing an HCI product is a cyclic, iterative process that involves at least three stages. The Design stage involves principles of design and human behavior, the Implementation stage principles of computer science, and the Evaluation stage empirical research methods common to several disciplines. Thus, this class covers four topical areas: Human Behavior, Design, Implementation, and Evaluation. After the course, students should be able to implement an interface, or to be a part of the interface design team in a qualified manner. They should be able to understand the requirements and specifications for the design as well as to understand the user. They should be able to design prototypes and come up with methods and criteria for evaluation of the design. In other words, students should have the basic knowledge which they can expand towards becoming a designer, programmer or usability engineer for development of modern ICT-systems. The HCI concept of the user interface. The following learning objectives illustrate the six levels of mastering this concept. • Recall. ‘‘Dene user interface.’’ The student is expected to recall memorized information about the concept. • Comprehension. ‘‘Explain what a user interface is.’’ The student is expected to explain the concept in his or her own words. • Application. ‘‘Identify the user interface of your car.’’ The student is expected to apply the concept to a particular situation. • Analysis. ‘‘Analyze the user interface of the selected system or device.’’ The student is expected to separate materials or concepts into component parts so that their organizational structure may be understood. For their interface the student would describe the input and output elements of the user interface, user tasks, and so forth. • Synthesis. ‘‘Design a new user interface for some selected system.’’ The student is expected to put parts together to form a whole, with the emphasis on creating a new meaning or structure. • Evaluation. ‘‘Evaluate the user interface of the system.’’ The student is expected to make judgements about the value of ideas or materials.
|